/* 
 *  DigitalMat is a gaming digital square grid mat. 
 *  Copyright (C) 2012  Francois Paulin.
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *  
 *  DigitalMat Purpose:
 *  
 *  This software creates a squared grid environment whose purpose is to
 *  replace table game mats. It is aimed at RPG type game such as 
 *  TSR's D20 system. 
 *  
 *  While some game informations might be recorded in it.
 *  This software is NOT intended as a tool to enforce game rules.
 *  
 *  This software can also be used to roughly "size things up". Such as
 *  placing furniture in a room to see how it fits. Placing buildings in
 *  relation to each other to have a good scaled idea of the space available.
 *  Making and changing floor plans quickly. etc.
 *  
 *  Most ( if not all ) CAD softwares will have better accuracy. DigitalMat is
 *  meant to be fast to use. Allowing for a live presentation.
 *  
 *  MAIN : 
 *  
 *  DigitalMat
 *  
 *  BUSINESS CLASSES:
 *  
 *  PrimaryManager
 *  PrimarySpritesList
 *  SpriteToGson
 *  GsonToSprite
 *  PrimaryToGson
 *  GsonToPrimary
 *  SpriteManager
 *  
 *  OBJECT CLASSES:
 *  
 *  PrimaryGrid
 *  Sprite
 *  
 */

package digitalmat.p.com.google.code;

public class DigitalMat {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		// TODO Auto-generated method stub

	}

}
